![]() ![]() Using the same name of a mod-defined json, and setting the output to be a "useless potion" (water/awkward/mundane/thick.) will disable that ring. New potions with custom XP cost, level, duration and renewal time can be defined through the vanilla recipe system which is automatically fetched from the server on connection. The ring will apply the potion over time to the wearer, and every available potion is customized to allow different xp costs for more powerful potions.Įvery potion also has a customized duration when applied, and XP cost and renewal time can be defined separatedly (aka: no more flashing night vision potion, as the renewal time is at 18s, making the potion go from 36s to 18s, instead of waiting for it to go all the way to 0). This feature can be disabled or configured through the config file. Combine an empty ring with any valid vanilla potion to get the corresponding ring. The potion rings are a way to have a semi-persistent potion effect. You can also dye them like leather armor! (They retain their settings and inventory in doing so, too) Potion Rings Using a simple right click will administer the potion, or it will select the next available type when you run out of the selected one.Ī keybind can be used while holding a bag to decide what happens when a potion runs out: deselect everything, select next potion, or keep unavailable potion selected. To access the bag interface shift-right click the bag. You can store any drinkable brew inside, and select one type to have quick access to. The potion bag is a handy way to carry around your potions. To craft an empty vial make the same recipe of a glass bottle in the bottom rows and put a flint in the top-center slot. Vials apply the effect on the player immediately and can be stacked up to 16. Craft a splash potion with an empty vial to get a vial of the potion, or right click an empty vial to fill with the first splash potion found in your inventory. Vials are my version of a stackable potion system. Heat sources and conductive materials can be specified through the tags extraalchemy:heat_source and extraalchemy:heat_conductor. The option can be turned off in the config. Note that blaze powder will still work, this is just an alternative. ![]() ![]() It is kinda slow, but I feel like it is a good compromise for fuel, it makes so much more sense to me. A config now allows brewing stands to be powered by a fire underneath, or really anything made of fire/lava material. There are two kind of people in this world, those who like the blaze powder requirement for brewing stands, and those who don't. Potions and RecipesĮvery single potion recipe can be individually disabled in the config file.Īll potions in this mod are brewed in the vanilla Brewing Stand with vanilla items and have the standard splash, lingering and arrow variants some of them may also have redstone and glowstone enhancements. Select the file you want, and look at the bottom of the page, everything listed as a "Required dependency" will be necessary for that jar to work. ![]() To get the potions recipes in-game use a tool like REI.ĭifferent versions depend on different libraries. This modpack is also packed with all the best builder's mods as well as mods like Dynamic trees that enhance the vanilla experience.This mod aims to enlarge minecraft brewing system with more useful potions. So why not use that as a launchpad to create some amazing magical structures to unleash your magic? Magic mods also look awesome, boasting some of the nicest textures and multiblocks in modded Minecraft. So here is a modpack designed to make you play some of the best magic mods that Minecraft has to offer along with some which are a lot less known. Magic mods are great but I'm always too tempted by tech mods. Lastly we create a crucible!Īlchemical Architecture is a magic/building focused modpack with no tech whatsoever. From there we craft an arcane workbench and a thaumometer. We create some salis mundus to craft a thaumonomicon. Lastly, we learn how to start Thaumcraft 6 in 1.12. Next we level up the Monk mod a couple of levels. In this episode we continue my first ever 1.12.2 modpack called Alchemical Architecture! We set up some storage using the Storage Drawers mod alongside the excellent Simple Storage Network mod which allows us to use a crafting table that is hooked up to all our resources. Simple Storage Network & Thaumcraft Start!. Alchemical Architecture is a Minecraft 1.12.2 magic building modpack by Ector Vynk. Welcome to this Alchemical Architecture modpack let's play. ![]()
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